We have released the full version of Kori's Fable Visual Novel. It took us 2 and a half years to develop this visual novel and we are happy to present it to you finally. We were planning to publish this VN way before but life got in the way. Oh well, did life get in the way or was it the circumstances? Anyway, please enjoy this visual novel. It is a playable software but in the end its a novel. And you will have to read a lot. If you are fond of reading and looking at pictures and listening to music at the same time then you will enjoy this work. It is not an adventure game so please don't bother with it if you are looking for an adventure or arcade game. It is a novel so there is a lot of reading. We are clarifying this point because there have been some instances when people have downvoted and dismissed our work because it did not have arcade or platformer elements in it. You can get the game here: Google Play: https://play.google.com/store/apps/details?id=cc.r
Get link
Facebook
Twitter
Pinterest
Email
Other Apps
Niara: ROTK Devlog | Releasing the game
Get link
Facebook
Twitter
Pinterest
Email
Other Apps
-
Press this button to listen to this blog instead of reading it:
When you have finished making your game while constantly focusing on high quality then releasing it is really not a very big deal. In fact releasing the game is one of the easiest steps. However, marketing the game is difficult. We should never confuse launching with marketing. You can launch the game however you want but actually getting people to buy and play your game is the most difficult task in the whole cycle of developing the game. Yes, that is right. Marketing the game is more difficult than making it. We will talk about marketing later. Here we are going to talk about how we released the game, which platforms we chose and how you can release your game too.
When we had finished developing Niara: ROTK then we wanted to release both mobile and PC versions of it. Since Renpy could easily port the game to both mobile and PC it was really easy for us to generate the packages for uploading to the respective stores. This is why it is so important to choose an engine that can port the game to multiple platforms with a single click. For the mobile version we decided that we will publish it to the Google Play Store and the Amazon App Store. Let me slip in a little note about Amazon App Store...it doesn't perform well. But, its free to put up an app there so you have got nothing to lose. So we put our game up on both these mobile gaming platforms and designed the page really well. This is an important step. You must always take your time and do your best in designing your game store page. This is obvious right? And you should always have a good trailer video showing the game play of your game.
After this we generated the packages for deploying to PC gaming marketplaces. Now, when it comes to publishing games for PC, Steam should be your go to marketplace. It costs $100 to put a game on Steam but it is a one time payment and if your game makes sales of more than $1000 then your same $100 will be available to you to host another game. This is a really good thing but for this to happen you will need to make a really good game and market it really well. Second place to put your game on is itch.io. Let me be honest here, itch.io will most probably not make even a single sale if you are new in the industry but just put it there for the sake of it. Also, putting games on itch.io is free.
So, these are the places where we put our games. Another thing which you should keep in mind is the ease of delivery of the game. By this I primarily mean the size of the game. If your game doesn't have a lot of content or a really long play time then it should be reflected in the size of the game. A puzzle game with repetitive elements should not take up several GBs. Similarly, a game featuring several hours of playtime can take up several GBs but it is always advised to optimize the size of the game as much as possible. Many people in the world have data caps on their internet plans and believe it or not they can make a buying decision based on how big your game is. If the game is too big for them to download then they will not buy it even if they like it. So, be careful with the ease of delivery of your game.
That's how we released our game and these are the points which we focused on while doing it. I hope this will help you in releasing your own game too. Thank you for reading.
MGM National Harbor: Home - Dr. MD MGM National Harbor 세종특별자치 출장안마 is 안동 출장안마 MGM's premier 광주광역 출장샵 integrated 익산 출장샵 resort destination, featuring a world-class spa, golf course, 고양 출장안마 casino, and entertainment venue. Located in the heart of
How to get to Mandalay Bay Casino Resort by Bus - KTNV Mandalay Bay 안성 출장마사지 Casino Resort in Las 양주 출장샵 Vegas is a casino 오산 출장샵 and hotel in 세종특별자치 출장마사지 Las Vegas, Nevada, U.S.A.. It's 익산 출장안마 located in the centre of the Strip in a very
Marketing your video game is a life long process. It never ends. You start marketing your game from the day you first think about making it. This is true for all products and services under the sun. The marketing process goes on until either you die or your products or services die. For our game we chose to go with paid ads first. We put ads on Facebook and Google and they cost a lot. However, they did not generate much sales so we decided that we would not be using paid ads so much. We have also found that paid ads work best for free to play games rather than paid games. Then we decided that we will have to market our game through organic reach and posts using social media platforms. Hence we hopped on to all the major social media platforms and started working to establish our presence there. It has been hard but it is an ongoing process. We are still on major social media platforms and are still actively posting about our game as well as our development process. When so
We have started working on a new visual novel game called Kori's Fable. This time we are going to go all out in structuring our world and fleshing it out completely before we begin to write the characters. The chapters and the scenes in the story will come much later when we had done fleshing out our story world completely. Kori's Fable cover art 1 Kori's Fable cover art 2 To do this we are taking help from NaNoWriMo ( https://nanowrimo.org ) and the tutorials which they publish from time to time. They have a very useful guide on creating the story world, the characters, the plot and they guide us towards good and free resources which we can use to write better stories. Apparently, NaNoWriMo community is really helpful in assisting new writers write their first draft too. In fact, that is the whole point of their NaNoWriMo challenge that is held in the month of November every year. It may also be a good challenge for writers who wrote a few stories but quit b
MGM National Harbor: Home - Dr. MD
ReplyDeleteMGM National Harbor 세종특별자치 출장안마 is 안동 출장안마 MGM's premier 광주광역 출장샵 integrated 익산 출장샵 resort destination, featuring a world-class spa, golf course, 고양 출장안마 casino, and entertainment venue. Located in the heart of
How to get to Mandalay Bay Casino Resort by Bus - KTNV
ReplyDeleteMandalay Bay 안성 출장마사지 Casino Resort in Las 양주 출장샵 Vegas is a casino 오산 출장샵 and hotel in 세종특별자치 출장마사지 Las Vegas, Nevada, U.S.A.. It's 익산 출장안마 located in the centre of the Strip in a very